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::: MASTERBRAIN :::
::: A simple logic game :::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Version1.0
Freely Distributable
(c)Tourmaline Software 10-1-88
Dana McPhee
763 Summer St. #3
Lynn,MA 01905
E-Mail@ IDCMP,(617)769-3172
or Citinet-Boston,(617)439-5699
This is an unreasonable fac simile of the board game, Mastermind.
Any real similiarities between this game and any copyrighted board
game is just your imagination. You use in effect, Boolean logic on a
sequence of results gained from your guesses of a four digit number.
Ami gives you a little comment at the end of each try. Good for
sitting as a background screen, to be played when that file is being
sent, that program is compiling,etc. It's 5 planes deep, so it does
eat some chip ram. If anyone is interested in a workbench screen
version, or one with fewer bit-planes, send me E-Mail; it would be
easy to modify this. You must have the file 'gray_matter' in the
current directory to run this.
How to Play:
This is a ridiculously easy game to learn how to play, but not
always easy to win. The Amiga generates a random, 4-digit number,
3477, for example. NOTE: Numbers can be repeated. You guess 2131.
There are 2 ways for your each digit to match- number (identity), and
position. The Amiga responds by drawing a square for each match- black
for a number that is the right number and in the right position, and
white for the right number but in the wrong postion. In the above
example, only one number,3, matches, and it is in the wrong position.
So Ami would give you 1 white square as a response. If you next
guessed 3999, you would get 1 black square; the 3 is the only number
matched, but it is now in the right position. If you next guessed
3388, you would still get 1 black square for the same reason; only one
3 would match. You get 8 tries per number. All action is with gadgets
(left mousebutton). Start by clicking on one of the position numbers
(1-4) above the 4 'guess' spots. For each number, after you pick which
postion to start with, then click on a 'number' gadget (0-9) below.
You can change your mind after choosing; just click on the number's
'position' (1-4 above numbers). When you are sure with your guess,
click on the 'done' gadget. The program will give the results, and you
guess again. You check your guess against the results in the middle of
the screen. Whether you win or lose, the program gives you the right
number, and lets you study the sequence that you made, until you are
ready to try again by clicking on the 'ready' gadget. Quit by choosing
'quit' from the project menu.
The lo-res screen was drawn in DPaint; the program was written in
Lattice C.
It is freely distributable if the arc file remains intact, with all
rights reserved by me, including the source code with the exception of
the IFF-read and speech routines. It runs fine with expanded memory.
Do anything you want with to it, however. Put it in commercial
programs; send it to your aunt Sadie; feed it to your cat.